Fantasy Rome: A Mini Setting for Old-School Fantasy RPGs
"Queen Zenobia Addressing Her Soldiers" by Giovanni Battista Tiepolo, 1770 Pubic Domain |
However, I have continued to create gaming content that I've been posting on Twitter, Instagram, and Facebook, and I wanted to reward all of you by posting my latest creation here first. If you've followed the blog for awhile, you know I've been creating what I originally called "B/X Subclasses" (which I'll now be referring to as "Class Concepts" to distinguish them from 5th Edition's subclasses, which are mechanically very different). These are small changes given to the seven classes from the B/X version of Dungeons & Dragons (Cleric, Dwarf, Elf, Fighter, Halfling, Magic-User, and Thief) to help give them some differentiation specific to a certain genre or setting. I've posted 13 such class concepts here before (see the full list at the bottom of this post).
This time, in addition to the class concepts based on a fictional, Fantasy Roman Empire, I added some details to blow it up into a small mini-setting. To emphasis the title, this is FANTASY Rome, so I've made decisions that deviate from historical Rome in order to make things more playable or to use a shorthand for describing things. The Vestal Acolyte, for example, can worship a variety of different deities, not just Vesta. While I could have just called the concept an "Acolyte," I felt that was not very flavorful and the original concept did start as being devoted to Vesta.
In addition to the class concepts, I've got themes a DM can use for a game in the setting, tables for generating Plebian Contacts, Deities, NPCs, Equipment, Adversaries, and more.
I hope you enjoy this and find it useful. Obviously you can mix and match these with the other class concepts I've published here on the blog and most of these ideas can be used in any setting, not just limited to a Fantasy Roman Empire. Let me know what you think in the comments.
Fantasy Rome Themes
- The Glory of Rome
- Emphasis on the grandeur, power, and splendor of the Roman Empire
- Intrigue and Politics
- Political maneuvering, power struggles, and Senate politics
- Gods and Myths
- Characters may interact with the gods or their agents and become legends
- Military Prowess
- Focusing on Roman legions, their discipline, and tactics
- Urban Life and Architecture
- Detailed cities, bustling markets, grandiose architecture, and public spaces
D12 Fantasy Rome Class Concepts
Plebian Contacts
- Criminal Underworld
- Gossip: Merchant/Guild
- Gossip: Political
- Gossip: Religious
- Navigating Bureaucracy
- Secret Pathways
- Aqueduct Worker
- Baker
- Bathhouse Attendant
- Debt Collector
- Fencer of Goods
- Gravedigger
- Street Performer
- Temple Scribe
- Always in Debt
- Artist (secret; poems or songs)
- Clutches a Lucky Charm
- Drinks like a Fish
- Mimics Accents/Voices
- Obsessed with Superstitions
- Riddle and Rhyme Master
- Talented Pet (crow that steals keys, etc.)
- Aelia
- Cornelia
- Flavius
- Julia
- Livia
- Marcus
- Sextus
- Titus
Augur Deities
- Jupiter: King of the gods; associated with omens and divination
- Juno: Queen of the gods; guidance on matters of state security and public well-being
- Minerva: Goddess of wisdom; omens regarding military success
- Mars: God of war; omens regarding potential threats to the Empire
Vestal Acolyte Deities
- Vesta: Goddess of hearth, home, and flame; symbolizes continuity and stability of the state
- Ceres: Goddess of agriculture, grain, fertility; invoked for bountiful harvests and stability
- Diana: Goddess of the hunt, wilderness, childbirth; invoked for protection and her connection to nature
- Venus: Goddess of love, beauty, pleasure; counterpoint to Vesta's charity and austerity
Mystagogue Detities
Deity Info
- Jupiter
- Colors: White, purple
- Symbols: Eagle, thunderbolt, oak tree
- Juno
- Colors: White, gold
- Symbols: Peacock, pomegranate, scepter
- Minerva
- Colors: Gray, blue
- Symbols: Owl, helmet, shield, olive branch
- Mars
- Colors: Red, black
- Symbols: Wolf, spear, shield, laurel wreath
- Vesta
- Colors: White, gold, orange
- Symbols: Flame, hearth, donkey, circular altar
- Ceres
- Colors: Gold, yellow, green
- Symbols: Wheat, grain stalks, cornucopia
- Venus
- Colors: Pink, red, purple
- Symbols: Dove, seashell, mirror
- Diana
- Colors: Silver, white, green
- Symbols: Crescent moon, bow and arrow, bear, hound
- Bacchus
- Colors: Purple, red
- Symbols: Vine, grapes, goblet
- Cybele
- Colors: Brown, gold, black
- Symbols: Lion, drum, mountain
- Mithras
- Colors: Red, gold, white
- Symbols: Bull, torch, snake, scorpion
- Trivia
- Colors: Black, silver, white
- Symbols: Dog, torch, 3-headed goddess, crossroads
- Hermes/Thoth
- Colors: Gold, black, white
- Symbols: Winged sandals, caduceus, ibis, papyrus scroll
Equipment
- Augur
- Augurum: Bronze birdcage containing a sacred white dove used for augury through its flight patterns
- Patera Divinatoria: Shallow, silver dish engraved with constellations, used for offerings and divinatory rituals involving water or fire
- Vestal Acolyte
- Pallas Flammeus: Flowing white veil woven with threads of gold, worn during sacred rituals and imbued with the warmth of the eternal flame
- Sacer Ignis: Ceremonial silver lamp fueled by a special oil distilled from sacred herbs, burning with an unwavering flame
- Urna Vestae: Small clay urn adorned with flames, holding a symbolic portion of the eternal flame from the Temple of Vesta
- Genius Montis
- Mountain Gear: Leather gloves and boots (for traversing mountainous terrain) and a backpack (including climbing gear and mining tools)
- Sigillum Montis: Heavy silver ring engraved with the symbol of the mountain spirit
- Aegis Terrae: Shield made with ore from the mountain
- Faun / Satyr
- Panula Sylvatica: Wooden pan flute adorned with leaves and feathers
- Vitis Arboris: Necklace made from entwined vines and berries
- Aquilifer
- Vox Bellonae: Bronze war horn engraved with sceiens of battle, used ot rally troops and intimidate foes
- Leather Belt Pouch: With maps and military seals
- Architect / Engineer
- Papyrus Scroll: With detailed plans for siege engines, fortifications, or ingenious traps
- Leather Pouch: With a surveyor's compass, miniatures saws, hammers, and crafting tools, allowing for on-the-fly repairs, sabotage, or improvisation of battlefield tools
- Legionary
- Fortuna Dice: Pair of engraved die rolled before battle for good luck
- Eagle Feather: Plucked from the legion's standard, carried as a token of loyalty and a reminder of the oath to the Empire
- Patrician
- Orator's Scroll: Carefully prepared speech on a matter of public interest, ready to be delivered
- Detailed Map: With trade routes, political alliances, and potential threats, marked with personal annotations and observations
- Bribery Purse: Discreet pouch filled with gold coins, gemstones, and tokens of favor, used for bribing bureaucrats or to secure valuable information
- Lares Viales
- Calcei Fortunae: Worn leather booths "enchanted" with blessings of luck and swiftness
- Tabula Hospitae: Small clay tablet inscribed with symbols of hospitality, carried as a token of good will; used to gain shelter and assistance from those encountered on the road
- Mystagogue
- Liber Arcanorum: Leahter-bound book filled with cryptic symbols and rituals; a guide to forgotten lore and mystical practices
- Pendulum Astrale: Silver pendant hanging from a chain, inscribed with celestial constellations, used to align with cosmic energies
- Capitellum Mysterioso: Carved stone head representing an ancient deity or spirit
- Plebian
- Disguise Kit: Collection of wigs, facial hair, and clothing scraps used to blend in with any crowd, disappear into the shadows, or impersonate unsuspecting targets
- Lucky Charm: Trinket of questionable origin imbued with personal superstition
- Saturnalian
- Carnival Dice: Set of loaded dice used to cheat at games of chance and fleece the unsuspecting during the festive chaos
- Juggler's Pouches: Contain hidden smoke bombs, blinding dust, and/or itching powder ot use as distractions
NPCS
- Diviner
- Orator
- Praetorian Guard
- Senator
- Shopkeeper
- Street Performer
- Acolyte
- Beggar
- Diviner
- Oracle Speaker
- Pilgrim
- Priest/Priestess
- Barmaid
- Drunkard
- Gambler
- Mercenary
- Secret Agent
- Traveling Merchant
- Artisan
- Farmer / Herder
- Hunter / Trapper
- Merchant
- Slave
- Patrician's Family Member
- Beggar / Thief
- Caravanner / Merchant
- Escaped Slave
- Legionary
- Messenger
- Travelling Entertainer
- Animal Trainer
- Aqueduct Worker
- Bathhouse Attendant
- Fortuneteller
- Gladiator
- Gravedigger
Adversaries: Humans & Humanoids
- Corrupt Officials
- Power-hungry governors, scheming senators, and ruthless tax collectors
- Tactics: employ assassins; manipulate the law; foment unrest to maintain power
- Fanatical Cults
- Zealous adherents to forbidden gods, ancient rituals, or revolutionary ideologies
- Tactics: utilize fanatic assassins; mystical powers; guerilla tactics; forbidden rituals; psychic manipulation
- Bandit Clans
- Ruthless outlaws and raiders plaguing trade routes and looting settlements
- Tactics: Ambushes; traps; ferocious warriors
- Rival Legions
- Ambitious generals and disloyal legions vying for power
- Tactics: political maneuvering; coups; open warfare; betrayal; espionage
- Arena Champions
- Gladiators with dark secrets, monstrous enhancements, or divine favor
- Tactics: powerful magic; forbidden fighting techniques
Adversaries: Monstrous Threats
- Chimeric Beasts
- Hybrid creatures forged from forbidden magic, warped natural experiments, or the remnants of ancient beasts
- Powers: unnatural powers; regenerative abilities; devastating destructive capabilities
- Undead Legions
- Risen warriors from ancient battlefields, restless spirits driven by vengeance, and cursed souls trapped in undeath
- Powers: coordinated tactics; fear-inducing auras; potent necromantic magic
- Mythical Creatures
- Reborn legends like vengeful minotaurs, cunning sphinxes, or monstrous gorgons
- Powers: Legendary strengths; magical abilities; ancient curses
- Shapeshifters
- Deceptive creatures mimicking human forms to infiltrate cities, manipulate society, or feed on unsuspecting victims
- Powers: stealth; disguise magic; mimicry; sow chaos and discord
Adversaries: Gods & Spirits
- Elemental Spirits
- Corrupted guardians of fire, water, earth, and air, twisted by ancient curses, industrial greed, or the imbalance of magical energies
- Tactics: unleash natural disasters; possess elemental magic; command lesser creatures of their respective element
- Forbidden Patrons
- Powerful entities offering dark gifts, forbidden knowledge, and shortcuts to ultimate power in exchange for sacrifices, service, or the corruption of the mortal soul
- Tactics: tempt heroes with visions of glory, manipulate their desires, and demand ever-greater prices
- Trickster Deities
- Playful, potentially dangerous, divine beings
- Tactics: use illusions, riddles, and unpredictable challenges to sow mischief, test mortals, and manipulate events
- Vengeful Spirits
- Betrayed ancient heroes denied their rightful rest or restless ghosts seeking vengeance
- Tactics: ghostly powers, possess loved ones, malevolent curses
Other D12 Class Concepts
- Experts/Specialists
- Wilderness
- City/Urban
- Naval/Sea
- Horror
- Fairy Tale
- Sword & Planet
- Criminal
- Slavic Folklore
- Norse Mythology
- Christmas
- Military
- B/X Sorcerer Bloodlines
good
ReplyDeleteThanks!
DeleteVery cool. There are so many great old school resources for ancient Rome to pull from too. It's a much forgotten setting that needs more love.
ReplyDeleteYes, indeed. Thank you very much for reading and commenting!
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