WHY ARE THE MONSTERS ATTACKING?
Mordor Orcs by JLazerusEB is licensed by CC BY-NC-ND 3.0 |
Many gamers assume that the monsters are there to be killed, and proceed accordingly. Sure, in modern games, you have Charisma-based skills like Bluff, Diplomacy, and Intimidation, but they are mainly saved specifically for planned social-encounters; few parties think to attempt these skills in the middle of a dungeon.
The B/X Monster Reaction Roll table is divided into five categories on a scale of "Hostile, attacks" to "Friendly, helpful." A 2d6 roll, modified by a PC's Charisma modifier, generates the result and the DM adjudicates the details.
[Note: You could use this table almost as-is in a modern 5th Edition game, or in 3E/3.5 by simply changing the bell-curve from 2d6 to a linear D20 roll and setting different target numbers, or Difficult Checks, for each category. Adjust the numbers for the type of campaign you want to run; e.g., "Friendly, Helpful" could be a roll of 25 or higher (meaning you can only get there with a Natural 20 and a +5 Charisma Modifier), or it could be set at 20 or 15, with the other results adjusted accordingly.]
I began thinking about why a particular monster or group of monsters might react a specific way, leading to this post. The DM uses the Monster Reaction Roll table as normal, then based on the result, rolls (or picks) on an additional table to indicate why the monsters are acting that way. The intent is to provide some role-playing fodder and generate news ideas so the monsters aren't just waiting for adventurers to come by and kill them.
A few notes about the Monster Reaction Table:
- Most “monsters” will attack automatically unless intelligent and faced with an obviously superior force
- The PC's Charisma modifier affects the roll, but you may also consider alignment (e.g., creatures and party are the same alignment, such as both Good or both Lawful = +1; alignment is one step removed, e.g., Lawful and Neutral = 0; and alignments are diametrically opposed, e.g., Lawful – Chaotic or Good-Evil, -1)
- Bribes offered and fear may also affect the roll (+1 and -1, respectively)
- The table only works if the PCs can communicate with the creatures to parlay and make offers
- The sub-tables assume that most monsters are, in fact, bad and want to hurt the PCs, so even most friendly monsters have an ulterior motive that isn’t necessarily helpful
Monster
Reaction Roll |
|
2d6 |
Result |
2 or less |
Hostile, attacks |
3–5 |
Unfriendly, may attack |
6–8 |
Neutral, uncertain |
9–11 |
Indifferent, uninterested |
12 or more |
Friendly, helpful |
Hostile,
attacks |
|
D6 |
Result |
1 |
They’re just having a really bad
day (got yelled at, lost something, fighting with a friend or romantic
partner, stubbed their toe, etc.). |
2 |
They’ve
confused the PCs for someone else. |
3 |
They’re on some kind of drug
that increases aggression. |
4 |
They are
participating in a ritual of adulthood and are required to kill to complete
the ritual. |
5 |
They’re being manipulated by
someone else to attack. |
6 |
They’re just
defending their territory, which has been shrinking lately due to other
predators. |
Possible ways to interact |
Fight or flee! These guys are determined
to fight unless they fail an upcoming morale roll. |
Unfriendly,
may attack |
|
D6 |
Result |
1 |
They’re angry and hungry; food
might dissuade them. |
2 |
They’re angry
and poor; gold might dissuade them. |
3 |
They’re grouchy because they got
stuck on guard duty (or some other menial task). |
4 |
The PCs
shouldn’t be here; it’s sacred/territorial ground and they are trespassing. |
5 |
They recently lost two of their
friends to greedy adventurers. |
6 |
They’re under
the influence of a spell or some kind of narcotic that makes them
antagonistic; normally they’re pretty cool. |
Possible ways to avoid attack |
Substantial material good offers
(e.g., gold, treasure, food) accompanied by eloquent persuasion. |
Neutral,
uncertain |
|
D6 |
Result |
1 |
Adventurers come and go, and
these guys can’t be bothered. |
2 |
They’re bored
and don’t really care about the adventurers one way or the other. |
3 |
One of the PCs reminds one of
the adversaries of someone, but not in a good way. |
4 |
The last time
they worked with adventurers, they got burned. |
5 |
The monsters think the
adventurers look tough enough to take on the monsters’ rivals; maybe they’ll
destroy each other. |
6 |
The
adventurers have interrupted mealtime. |
Possible ways to avoid attack |
Convince them you don’t want to
fight accompanied by something of value, which could include healing or
information instead of material goods. |
Indifferent,
uninterested |
|
D6 |
Result |
1 |
They’re in the middle of a game with
the winning move about to be decided. |
2 |
They’re in
the middle of an important performance (e.g., song, dance, poem; could be
religious). |
3 |
They’re arguing or fighting
among themselves. |
4 |
It is mating
season. Enough said. |
5 |
They are with young/infants who
need tending. |
6 |
They’re
tired, sick, drugged, or hungover. |
Possible ways to interact |
Just leave them alone to avoid
an attack, or offer them something of value to assist you. |
Friendly,
helpful |
|
D6 |
Result |
1 |
It’s an act; they want something. |
2 |
They’re
leading the PCs into a trap for easy pickings. |
3 |
They think their leader will
reward them for bringing the PCs. |
4 |
They are
genuinely helpful, but it’s because they want the PCs to leave the area. |
5 |
They’re empathetic; the PCs look
exhausted and hungry. |
6 |
They’ve been
trained to be helpful in order to set a good example for others. |
Possible ways to interact |
Persuade them to provide aid or
information, have them act as guides, convince them to set up an audience
with their leader, etc. |
Drinking: Eggnog
Listening: "Have Yourself a Merry Little Christmas," by Duke Pearson, from the album "Merry Ole Soul" (1969).
Great post and tables!
ReplyDeleteThank you so much! Thanks for reading and commenting!
DeleteThere's a lot of good stuff here, but I'm most struck by the little modifiers to the Reaction table. It's a simple idea, but it's clever and makes good use of an existing mechanic. I shall be stealing it!
ReplyDeleteGlad you like it, Kelvin! I appreciate your comments. It's always nice to know when something strikes a chord with someone. Cheers!
DeleteThe Monster Reactions table and the Morale rules are two big reasons I have so much trouble playing other versions of D&D. They are so simple yet go such a long way to making thoughtful DMs think of their monsters as real creatures, not just as cardboard fixtures whose sole existence is to act as resource-draining obstacles to loot-driven PCs.
ReplyDeleteTotally agree! It's come in very handy in the game I run for my daughter and her friends, causing me to come up with reasons of why what I thought might have been a combat ended up differently.
Delete