RPG Review: The Obsessive Hunter
|Cover Image from Taylor Lane's |
Twitch Page for
The Obsessive Hunter
Disclaimer: I was provided with a PDF copy of this product for review purposes.
The Obsessive Hunter is an OSR-style class "template" (for lack of a better word) by Taylor Lane. Taylor is an active member of the tabletop role-playing game community on Twitter, and stands out among many new designers and players as having gravitated toward the so-called "old school" community as opposed to the current 5E edition of the world's most popular role-playing game. It's encouraging to see the number of new content creators who are gravitating toward older versions of the game, bringing a fresh perspective and new ideas to a sub-category of role-playing games some have portrayed, perhaps unfairly, as full of stodgy old men who aren't open to change.
Before getting into the review itself, I want to talk a bit about my review criteria and why I picked these specific areas as being important. As I continue to review RPG products in the future, I'll be adopting a format reminiscent of the one I use when I judge the One Page Dungeon Contest each year. In looking back on some of my past reviews, I noticed I that I don't always judge products on the same criteria, resulting in some uneven reviews that I'd like to avoid in the future. For the foreseeable future, I'll be reviewing the following components of each RPG product, in the same order, to make it easier for you to find what you're looking for so you'll be able to tell if the product is for you:
- Product Category.
- This isn't one that I use for the One Page Dungeon Contest, but it makes sense considering I've reviewed products ranging from adventure scenarios to campaign settings to design guides.
- For the One Page Dungeon Contest, this is mainly used for me to judge whether the adventure has an instant and easily identifiable hook that a referee can use to help get a group of adventurers involved quickly. For standard RPG reviews, I'll be using this broad category as a way to describe whether the product is filling a particular niche or if it's easy to see how one would use this in a game, and also the basic mechanics of what is being reviewed. This will most likely be the longest section of each review.
- Layout and Design (including Art).
- This is pretty self-explanatory, but more and more as I judge products, I'll be looking about how the material is presented and if it's done in a way that makes it easy to use at the table as well a fun to read and refer to.
- For products that include NPCs, I'll be looking at how they are described, their motivations, and whether the designers gives tips on how to role-play those characters so that a referee can drop them into an encounter with minimal prep-work. This category won't apply to every product I review, of course.
- Again, this won't apply to every product, but for ones that include a map, I'll review whether the map is actually useful for running the game or whether it's mainly decorative or (even worse) an after-thought.
- Those who have read my reviews of the One Page Dungeon Contest every year know this is something I pay a lot of attention to, and I have graded down otherwise good entries because the designer constantly misspelled words or used improper grammar. While some may think this is me just being nitpicky, poor spelling and grammar interferes with comprehension and makes it difficult to run things quickly at the table when one is stumbling over improperly spelled words or poorly constructed sentence structure.
- This category is somewhat related to the Premise, but it's mainly for discussing how useful a product is, both in terms of the mechanics and design, but also if it's something that serves a purpose and can easily be used at the table.
- This is a broad category that I use to judge the creativity and other unexpected things that a designer puts into a product to go above-and-beyond. It's difficult to define, and it's really more about how well the product appeals to me, so I'll be sure to point this out specifically as things that appeal to me as a gamer may not work for you.
Overall, the grammar and spelling are good. There's a persistent issue with mistakenly using "it's" instead of "its," and again, long-time readers will know this is something that I mention during the One Page Dungeon Contest every year. Here's my quick tip: Unless you are saying "it is," then you want to use "its."
"It's raining" is correct ("it is raining").
"...feel free to take a trophy from it's possessions..." is not correct (you are not saying "it is" possessions).
- Format: 4-page PDF (all text)
- Where to Buy: Taylor Lane's Twitch page
- Price: $1.00
- System: This is deliberately written to be used with a wide-variety of different old-school ("OSR") fantasy RPG products such as clones of OD&D, B/X, and 1E as well as related clones that use classes and levels
- More Information: You can follow Taylor Lane on Twitter to see some interesting and engaging discussions about tabletop role-playing games. Taylor also has a Patreon here.