tag:blogger.com,1999:blog-312698957749576588.post7127034304531634604..comments2024-03-28T19:59:53.556-07:00Comments on Daddy Rolled a 1: Pulp Noir Monday: D20 PastMartin R. Thomashttp://www.blogger.com/profile/11672657745232101753noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-312698957749576588.post-56873428192767411522013-09-17T02:55:22.745-07:002013-09-17T02:55:22.745-07:00This comment has been removed by a blog administrator.Daniel Efosa Uyihttps://www.blogger.com/profile/07207528724158754856noreply@blogger.comtag:blogger.com,1999:blog-312698957749576588.post-13068511771346082792013-09-16T16:09:29.962-07:002013-09-16T16:09:29.962-07:00That's a very detailed review, and actually de...That's a very detailed review, and actually despite what you might initially think based on my post above, I agree with most of the points you made regarding using <i>d20 Past</i> as a game supplement for an actual <i>d20 Modern</i> game. <br /><br />I think it under-whelmed in terms of what was presented and how much of it was presented. I, too, was hoping for a book along the lines of the <i>d20 Future</i> book, mainly because my standard D&D Fantasy game takes a lot of queues from real-world history and I've always longed to play that world as a low-magic, almost "historical" type of campaign. I was hoping to grab some cool ideas from <i>d20 Past</i> to help me do that. In that way, the book completely failed. <br /><br />I thought their definition of "past" was far too limiting (I actually really was expecting to see Medieval and/or Renaissance stuff, along with even perhaps Roman or Greek stuff) but without magic. <br /><br />In terms of the additional skills, feats, and equipment that you mention, yeah, I think if I were actually playing a straight-up <i>d20 Modern</i> game, that would've ticked me off. But especially nowadays I'm looking for fewer rules and more <i>ideas</i>, so you'll notice that I don't even deal with mechanics in my little mini-review above. It's more about the ideas you can steal for your pulp-era games. <br /><br />So, yeah, as an actually useful at-the-table game supplement, I'd probably give this thing maybe a 3 or 4 out of 10. I've come to expect that kind of thing from James Wyatt, personally. <br /><br />As a resource of some cool, fun ideas for a sort of "wild" pulp-era game with weird science, crazy mental powers, hidden dinosaur islands, and super Nazis... there's some good stuff in here worth stealing. <br /><br />Would I pay $19.95 for it? Absolutely no way. Would I pay $4-$6 for it? I think it's probably worth it at that price just as a source of ideas. Martin R. Thomashttps://www.blogger.com/profile/11672657745232101753noreply@blogger.comtag:blogger.com,1999:blog-312698957749576588.post-14952334824240136682013-09-16T11:51:38.313-07:002013-09-16T11:51:38.313-07:00I have a slightly different opinion of d20 Past.I have <a href="http://black-vulmea.blogspot.com/2012/05/blast-of-d20-past.html" rel="nofollow">a slightly different opinion</a> of d20 <i>Past</i>.Black Vulmeahttps://www.blogger.com/profile/04270071699114783644noreply@blogger.com